Video Game Tuesday: Destiny 2 Hopes

Michael Blaker
Game Industry News is running the best blog posts from people writing about the game industry. Articles here may originally appear on Michael's blog, Windborne's Story Eatery.
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This week for Video Game Tuesday I’m covering what my wishes for Destiny’s sequel. It’s my Destiny 2 Hopes!

Levels Mattering: I want to see levels actually make a difference, I want to fight against a level one enemy and be able to sneeze and instantly kill them at max level. The fact that Destiny actually punishes you for having a higher level then content is unacceptable. Back in Year 1 if you went into the Vault of Glass with Crota’s End gear you would be at a disadvantage compared to someone with full Vault of Glass gear. You’d do less damage to bosses even with the same weapons equipped. It made no sense whatsoever, and it still applies even now. Why even make a leveling system in the game if it doesn’t affect anything in a positive way?

Ships Doing More: I want to be able to use my ship to fight in space, or in the air above a planet. Hell I want to be able to fly it above an area and land where I choose for patrols. I want it to be more than a glorified loading screen tool. Back in pre-alpha footage that they showed at E3 in 2012 ships were actually shown in places other than the Tower and Orbit when a player landed and whatnot.

Lots of People: I want to see tens of guardians running around in a zone during patrols. I hate only seeing one or two people per area. Some of the best gameplay Destiny had was when people all flocked and worked together to farm the Loot Cave back in the first few weeks after launch. You could actually reliably see more than a couple people in a zone at a given time, and it was awesome. I know lots of people play Destiny, but when I’m just out on patrol I feel alone way too much.

Story: I want a coherent story! I live for stories, and the fact that Bungie keeps pushing this flimsy excuse of a story, if you can even call it that, is shameful. It doesn’t have to be JRPG worthy, but I want to feel like I’m paying for more than an glorified ticket to a virtual grindstone. Rise of Iron and Vanilla Destiny’s story was terrible, Vanilla had almost nothing story wise. The Taken King was a step in the right direction, but it lasted all of a few hours.

Lots of Loot: If Destiny 2 will be as RNG heavy as it is now, we need to be seeing lots more drops then we are seeing now. Again The Taken King had it right, but Bungie went backwards after that with Rise of Iron.

There are lots more things I’d like to see, but this article would drag on and on. That’s it for now. Maybe I’ll cover it more in the future, if I feel like it.

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