LoungeSupremeRulerFEATURE

Conquering The World With BattleGoat Studios

Pick a county, any country. And then make it your own!
Pick a county, any country. And then make it your own!

Everybody wants to rule the world, and that’s a good thing for BattleGoat Studios since their games allow players to do just that. Starting out way back in the year 2000, BattleGoat has made all types of war games, from those that look into a distant future, to ones that charge players to storm the beaches of World War II, to ones that put the delicate diplomacy and shadow conflicts of the Cold War era front and center. Their latest release is Supreme Ruler Ultimate, which puts all their previous efforts into one gigantic package, letting players take a single country from 1936 all the way into the distant future – or to flame out brilliantly somewhere along the way and end up in the dustbin of history.

BattleGoat co-founder George Geczy.
BattleGoat co-founder George Geczy.

We spoke with BattleGoat Studios co-founder George Geczy about what it takes to program such monumental games as a small independent studio, the amount of painstaking research that goes into each title, and what it’s like to have such a hardcore, diehard legion of dedicated fans.

Armchair generals to your battle stations! The GiN Lounge goes to war this week, with BattleGoat leading the charge.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.