Nintendo Switch

A Nintendo Switch in Time

Time to discuss the Nintendo Switch. The story so far…

In the 1970s, Magnavox released the Odyssey – very first video game console. Since then, every element of videogaming has improved a thousandfold. Graphics now verge on the photorealistic. Uncompressed, lossless 5.1 audio plays from our speakers. Controllers sense our movement accurately in real-time, if we need a controller at all – but we’ve never fully achieved the original dream of those visionary Magnavox engineers – a controller which can successfully convince us that we’re holding a glass with an ice cube in it or two ice cubes or two ice cubes and some water.

Until now.

In this week’s episode, Chella and Drew share their thoughts on Nintendo’s newest video game console and cocktail simulator, the Nintendo Switch.

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Picture of Chella Ramanan
Chella Ramanan
Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond. She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.