Steampunk Deep Sea Submarine Adventure Diluvion Gets Fall Release

Gambitious Digital Entertainment has announced it is partnering with independent developer Arachnid Games to publish the deep sea action and exploration game Diluvion. Inspired by the imaginative works of Jules Verne and the ship-to-ship combat of classics like Wing Commander and Freelancer, Diluvion puts players in command of their very own submarines in a vast, open world of forbidding ocean.

After a great flood devastates the world and its civilizations, humanity’s last remnants are left to struggle against each other for limited resources and survival beneath an impenetrable layer of permanent ice. As submersible captains, players must explore the uncharted reaches of the open sea, brimming with distinct harbors, factions, mercenaries and secrets. Salvage treasure and supplies from wherever possible, trade goods and bounties, battle enemy vessels in real-time 3D action and take on gargantuan creatures from the darkest depths of this beautifully realized aquatic realm.

Managing the nine uniquely equipped submarines available is a central challenge of Diluvion’s thoughtful and gripping gameplay. Players can recruit officers of varying skill sets and personalities from ports around the sea to helm the different battle stations of their vessels. Ships can be enhanced with new weapons to change the tide of a firefight, as well as new components to increase their range and survivability. Captains can even build and upgrade their own home bases of operation beneath the ice to house stand-by crew members and subs while increasing their notoriety and wealth.

Diluvion is expected to launch this fall on Windows PC and Mac via Steam. For the latest updates until then, please visit www.diluvion.com

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.