ImmortalPlanetNEWS

Ronin Creator Tomasz Waclawek Announces Immortal Planet RPG

On the icy surface of a forgotten planet stand ruined tombs where immortals sleep. While sleepless warriors roam the halls with their minds eroded by eternity, a lone Awakewalker emerges from cryosleep. With no memory of their past, it’s up to them to forge their future, discover the planet’s mysteries, and find a way out of this icy hell…

Get ready to fight, die, repeat as Immortal Planet takes no prisoners. The game will reward generously your patience and focus in combat but don’t expect it to show you any mercy for a reckless action taken, based on your reflexes. In fact it’ll kick your butt for it, in the same time making you want to get back for more.

Immortal Planet is an action RPG with challenging combat where you’ll be exploring the crumbling remains of a society of immortals trapped in endless cycles of rebirth. And forced to fight your way to discover the planet’s mystery to escape its curse.

Immortal Planet is a love letter to Dark Souls. After making Ronin, published by Devolver Digital in 2015, I wanted to create a game that would be my own take on emerging genre of souls-like games. For me, the core of a souls-like game is the methodical combat where patience and focus are much more important than reflexes. Stamina management is a huge part of that, but I always felt that there can be a lot more done to it to make it more interesting. – said Tomasz Wacławek, the game’s creator.

In Immortal Planet, the player sees how much stamina enemies have and can plan his approach around that, but also exploit it – performing a dodge towards an exhausted enemy will let you bash him to stun him for a few seconds. It’s a risky tactic, as bashing an enemy with full stamina will stun the player instead. There are many items and spells in the game that use the stamina mechanic in innovative ways – cryo spells that damage stamina before affecting health, stims that instantly restore stamina, or attacks that deal bonus damage to enemies with low stamina.

During the playthrough player will explore tombs inhabited by different groups of immortals. With every one of them having a different take on how eternity should be spent, there is huge variety of enemy types and environments to discover. The player’s goal will be to figure out what happened to the planet’s inhabitants and how to escape from its curse of immortality. – Wacławek added.

The game will launch on Steam: http://store.steampowered.com/app/631980/Immortal_Planet/ on July 28th at a price of $14.99.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.