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Primal Carnage Gets Dino-mite New Update

Circle 5 Studios and Pub Games are pleased to announce the “Survival Update,” which we hope offers dinosaur-fans a few more reasons to rejoice this summer.  The Update should be live sometime between tonight and tomorrow.

New Co-Op Gameplay- The Primal Carnage brand has thus far been a strictly PvP experience but “Survival” offers players a Co-op experience where the humans players must square off against endless waves of ever more challenging AI dinosaurs on the all new “Visitor Center” map. Players face off against a variety of dinosaurs including encounters with vicious cloaked raptors, fearsome pack alphas, and the towering Acrocanthosaurus.  Players are rewarded for their kills with currency they can use to buy powerups, weapon upgrades, and supplies before facing the next wave of prehistoric peril.  Survival can be played in single-player or with up to 5 players in online co-op.

New Playable Dinosaur- The long-awaited Acrocanthosaurus is the newest addition to the Tyrant class of Dinosaurs.  Though smaller and more thin-skinned than its Spino and Rex counterparts, the Acro’s speed, health-regenerating roar, and knockback-dealing stomp make it equally ferocious.

New Weapons For the Human Team
•         Tranq Rifle: Trade your scoped bolt-action rifle powerful mid-range tranq rifle with a devastating capacity for incapacitation.
•         Sensor Mine: New throwable weapon for the Scientist that marks nearby dinosaurs for your team.
•         Frag Grenades: The commando finally a military-grade fragmentation grenade option.
•         Hatchet: New throwable option for Pathfinder. Flares not doing it for you? Stick a Raptor in the face with this shiny new hatchet. (Raptor not included)

New Skins and Cosmetics Available – The Survival Update offers players more items to collect and customize their characters with. Three new item crates have been added to the game along with more than 50 other weapon skins, character skins, and other accessories are now dropping for players.  The store now also offers name tags and description tags to players who want to make their loot even more epic.

A Glimpse of What’s to Come:
•         New Game Modes: We’re currently developing more objective-oriented gamemodes as well as an asymmetric gamemode which pits one powerful dinosaur against a team of human players.
•         User-Generated Content: We’re exploring releasing a map editor and integrating Steam Workshop to allow users to create playable content.
•         New Dinosaurs, Weapons, Maps, Items, and everything else.

Lastly, about “Other Platforms”….
We wanted to let our console fans know that development has been going very well and we’re looking good for a release before the end of the year.  We know we’ve been somewhat quiet about the port, but we’re working hard to bring a great experience to console players and we promise there will be specific announcements soon.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.