Phantom Partners with Limelight Networks

Infinium Labs (OTC BB: IFLB) and Limelight Networks, a leading Digital Delivery Network provider, have formed a strategic alliance to deliver content for Infinium’s flagship Phantom Game Service rapidly and seamlessly, via broadband. To expand the service’s content delivery infrastructure, Limelight will provide high-performance, high-integrity back-end technology and local high-speed distribution points for Phantom, the first end-to-end, subscription-based on-demand game

Infinium Labs will utilize Limelight Networks’ ContentEdge delivery platform and will leverage the company’s globally distributed data and network operation centers, which feature multiple modes of redundancy, real-time traffic monitoring and advanced control systems.

"We’re confident that Limelight’s track record of fast, reliable and
scalable delivery of rich digital content will allow us to give our customers the best possible user experience," Kevin Bachus, president and COO, Infinium Labs, said. "We need a network provider that can stream game files to large audiences quickly and, at the same time, help us manage the costs associated with heavy file delivery."

Limelight will also manage traffic spikes to prevent service interruptions and provide other managed services for the Phantom Game Service.

The relationship between the two companies was born out of a mutual goal to bring high-quality rich media content to end-users in a reliable, efficient and entertaining manner.

"We share the vision of Infinium and its game publishing partners of making games readily available over the Internet so they can be accessed anytime, anywhere," said Limelight Networks president and CEO Bill Rinehart. "We’re proud of our relationships with other digital entertainment companies, such as MusicMatch, Akimbo and Virgin Digital, and now we want to help Infinium deliver a flawless, technologically sophisticated experience to the video game market."

Infinium Labs has announced it will launch its Phantom Game Service in 2005.

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