Fallout 76 MMO Exits the Vault

Bethesda Softworks, a ZeniMax Media company, announced Fallout 76 is available now digitally and at retail stores worldwide for Xbox One, PlayStation 4 computer entertainment system, and PC.

From acclaimed developer Bethesda Game Studios, creators of The Elder Scrolls V: Skyrim and Fallout 4, Fallout 76 is the online prequel to the Fallout franchise where every surviving human is a real person. Discover a new and wild wasteland in the heart of West Virginia in what is the largest, my detailed open world in series history.

https://youtu.be/5IcqE8kT3KA

“Our passion has always been transporting players to new worlds and new experiences,” said Todd Howard, Executive Producer at Bethesda Game Studios. “And Fallout 76 is unlike anything else we’ve built or played. We can’t wait to experience it together with our fans.”

Explore post-nuclear Appalachia alone or with friends and embark on a quest to discover the fate of those who came before. Create, customize, and equip your character with hundreds of clothing, weapons, armor, and cosmetic items as you trek across six distinct regions with their own flora, fauna, and terrifying enemies inspired by local West Virginia legends and myths.

Along the way, build and craft anywhere in the world with the new Construction and Assembly Mobile Platform (C.A.M.P.) to provide much-needed shelter, supplies, and safety. With the power of the atom, take control of nuclear missiles to decide where and when to strike and create high-level areas. Harvest rare and valuable resources and crafting materials in the temporary blast zones formed in the wake of a nuclear fallout.

Fallout 76 is available now worldwide digitally and at retail for $59.99.

Editor’s Note: Todd Hargosh is reviewing this game for Gameindustry.com. You can check out his first adventures on our YouTube page.

 

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.