DOOM-VFR-News

DOOM VFR Shoots To PlayStation VR and HTC VIVE

DOOM VFR is now available worldwide for PlayStation VR and HTC VIVE. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay of DOOM to an all new experience in virtual reality.

Players will immerse themselves in the DOOM universe like never before, while seamlessly traversing across the UAC facility on Mars and the depths of Hell, as skills are put to the test through intense combat and challenging puzzle-solving.

DOOM VFR is a new game experience within the universe of DOOM, set shortly after the demonic invasion on the UAC’s Martian research facility. Players assume the role of the the last known human survivor who, under a top-secret UAC operational contingency protocol, have had their consciousness transferred to an artificial brain matrix. They will have to restore operational stability to the facility and use any means necessary to stop the onslaught of demons.

[amazon asin=B072QW4JY1&text=Pick up DOOM in virtual reality from Amazon…if you dare!]

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.