Demo Released for Indie Norwood Suite Adventure

Alliance Digital Media and indie developer Cosmo D, the mind behind Off-Peak, have released a free demo for The Norwood Suite on Windows PC. The demo lets players experience the game’s introductory scenes, explore the grounds and lobby of the secluded Hotel Norwood, and interact with its guests and staff. Players’ progress from the demo will carry over to the full version of the game when purchased, which is available now on Steam, the Humble Store, and itch.io for the sale price of $7.99.

Recently featured as Kotaku’s “Indie Pick of the Week,” The Norwood Suite is an atmospheric adventure like few others, inspired by classics like Gone Home and Twin Peaks, as well as the works of Hong Kong filmmaker Wong Kar-wai and the New York music scene. What begins as a simple errand run for a mysterious new friend at the old Hotel Norwood quickly evolves into a bizarre journey featuring strange characters, secret passageways and lost memories. Behind the doors of The Norwood Suite is a unique game world teeming with surreal art design, clever surprises and an original atmospheric score composed by Cosmo D.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.