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CCP’s Valkyrie, Gunjack Released for PlayStation VR

CCP Games today announced that EVE: Valkyrie, the virtual reality (VR) multiplayer dogfighting shooter that Wired.com celebrated as “a soaring example of VR as the future of gaming,” and Gunjack, the visually stunning VR arcade shooter, have launched on PlayStation VR. Both games were created specifically for VR and build upon CCP’s leadership position in the VR revolution, as well as demonstrate the company’s commitment to creating immersive virtual worlds for players around the globe.

“We’re extremely excited to work with Sony to bring high-quality VR experiences to PlayStation 4 owners,” said Hilmar Veigar Pétursson, CEO of CCP Games. “Both EVE: Valkyrie and Gunjack deliver the VR fantasy, but in different ways. We can’t wait for console players to get their hands on them.”

EVE: Valkyrie was released for Oculus Rift in March, along with Gunjack, which is also available on the Gear VR and HTC Vive platforms.

More information about EVE: Valkyrie can be found at http://www.evevalkyrie.com/

Gunjack was developed by CCP Games’ Shanghai studio. More information about Gunjack can be found at http://www.gunjack.com/

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.