Hey all, I’m back with the fourth in a series of posts about something that’s been around for ages in this week’s Video Game Tuesday. It’s all about part four of my blog on the use of artificial intelligence, or AI, in video games.
This week I’m going to be going over a much more controversial topic, generative AI.
Generative AI?: I’m talking about things like ChatGPT or the like where AI can be used to create any sort of asset for use in any number of fields. For example, generative AI could be used in creating a script for the plot, voices for character dialogue, or 3D models for the art.
So, what’s the issue?: Well, the issue is that most people in the video game industry don’t want their characters, voices, ideas, plots, or art to be used by an AI, and certainly don’t want an AI taking their job. And frankly, that’s completely understandable.
Unfortunately, the cat has long been outside the bag for that, and the various AI models have been fed all sorts of that kind of stuff in order to make it learn better and create more and more realistic things. And short of getting the US Congress and other government agencies to force the makers of said AIs to remove that data from its learning logs, if that’s even possible, no one can really do anything to stop it. We don’t have the right set of laws and regulations for AI, and it’s going to cause some major issues sooner rather than later.
Is that possible?: I’m going to say that at some point it might not be possible. Everything might be so thoroughly engrained into the model of an AI that removing it is the same as utterly destroying that model. And making a company do that would be difficult, even if somehow a law was passed forcing them to do so.
So what now?: Like the professor Ethan Mollick says about the state of AI, it’s currently the worst it’s ever going to be, and it’ll only get better from here. It’s going to be used in gaming, but we ought to consider regulations so the talented people who make the games we enjoy don’t lose their jobs. Given that this is an election year in the US, any fellow Americans might consider asking their candidates to commit to participating in the drafting process of AI regulation laws in order to make them come about faster. I know I’ll probably be doing similarly.
That’s it for this week’s Video Game Tuesday and probably the final in this blog series on AI, at least for now.


