Serious Play Conference Coming To Washington in July

More than 300 educators and training professional  promoting the adoption of serious games in education and training will gather at George Mason University’s Science and Technology Campus July 10-12, 2018 for Serious Play Conference, hosted this year by the Virginia Serious Games Institute (VSGI).  As research shows that hands on, experiential activity better engages the learner and improves retention, game-based learning is gathering steam as an industry.

Serious Play Conference, now in its 10th year, brings together serious game developers, instructional designers, training leads and others implementing learning programs in government, corporations, healthcare institutions, museums, K12 and higher education. Sam Adkins, CEO of analyst firm Metaari, will highlight his new five year forecast report on the global market for serious games.

Game developers can advance their knowledge of the needs of each market and rub shoulders with purchasers.  Educational sessions for developers include sessions on the use of virtual reality in different types of games, an expert on how to prove game efficacy, an attorney offering legal advice and several federal government SBIR funding managers.

For more information, visit: www.seriousplay-dc.com

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.