COD World League $500,000 Tourney Continues

The 2018 Call of Duty World League season continues tomorrow with the start of the CWL Pro League Stage 1, Presented by PlayStation 4. The qualification-only, nine-week series features the top sixteen teams in Call of Duty esports from North America, Europe and the Asia-Pacific region as they compete for a spot in the playoffs, and a chance at a major share of the event’s $500,000 prize pool – as part of the $4.2 million season prize purse, the largest in Call of Duty World League history.

The CWL Pro League runs from January 23 – March 22 at the MLG Arena in Columbus, Ohio. The CWL Pro League Stage 1 Playoffs begin April 6 – 8, 2018. The top four teams from each Division move on to the playoff series. All matches will stream weekly Tuesday, Wednesday, and Thursday on MLG.com/CallofDuty.

Ten teams from North America, five from Europe and one team from the Asia-Pacific region will faceoff in Call of Duty: WWII on the PlayStation 4 in two divisions of eight teams, which competes in two week blocks for a total of fourteen competitive matches within their Divisions. Divisions are determined by final seeding of teams based on CWL Pro Points accrued throughout the season and ending with the CWL New Orleans Open.

The complete CWL Pro League schedule is available online.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.