CallofDutyWorldLeagueNEWS

Call of Duty World League Championship Headed to Columbus Ohio

The year’s biggest competitive Call of Duty event of the season, the 2018 Call of Duty World League Championship, Presented by PlayStation 4, is headed to Columbus, Ohio, on August 15 – 19. The definitive competition for the best Call of Duty esports players from around the world will take place at the Nationwide Arena August 17 – 19 and will close a record-setting season, featuring $4.2 million in total prizing. The first two days of competition (August 15 – 16) will be streamed live from the MLG Arena in Columbus, Ohio.

“We’re only half-way through the season and already it’s been an incredible year for the CWL. Not only are teams competing for over $4 million this season, which has raised the stakes for everyone, but the action at every event has been amazing,” said Rob Kostich, EVP and general manager of Call of Duty, Activision. “The CWL continues to grow and that’s thanks to the greatest community of players and fans in the world. We can’t wait to see what unfolds as we head to Columbus this August.”

The announcement was made prior to the Grand Final at the CWL Seattle Open where Rise Nation captured the title of CWL Seattle Open champions, after three-days of intense competition. Teams Evil Geniuses, eUnited, and Echo Fox rounded out the top four spots at the CWL Seattle Open, Presented by PlayStation 4, at the CenturyLink Field Event Center in Seattle, Washington.

Players competed in Call of Duty: WWII on PlayStation®4. Rise Nation will also be immortalized at a future CWL event in the G FUEL Hall of Champions, where championship teams throughout CWL history are celebrated for their achievements within the entrance of Call of Duty World League Global Open events. Rise Nation’s Pierce “Gunless” Hillman was dominant while helping his team achieve victory in Seattle, earning him the title of ASTRO Gaming CWL MVP of the tournament.

Following their historic Loser’s Bracket run at CWL Seattle Open, the Rise Nation roster makes a strong argument to be named the SCUF Gaming Team of the Week, which honors top competitors in the CWL each week.

In addition to the excited crowd, the first-ever Call of Duty World League event in the Pacific Northwest was streamed to fans around the world on MLG.com/CallofDuty and Twitch.tv/CallofDuty, as well as within the in-game Call of Duty: WWII theater on PlayStation 4.

The next Global Open event in the Call of Duty World League calendar brings competitive action back to the Anaheim Convention Center. The CWL Anaheim Open takes place June 15 – 17.

CWL Anaheim Open tickets are available now in multiple varieties, while supplies last. General admission passes for the event are available for $59.99 (plus applicable fees and taxes). A Premium Pass for the event is also available for $89.99 (plus applicable fees and taxes) and includes an event t-shirt and one month of MLG GameBattles Premium. A $299.99 (plus applicable fees and taxes) Prestige Pass is also available and includes an event t-shirt, event jacket, one-hour early entrance to the venue, access to the Prestige Lounge and more. For tickets, visit MLG.com/CWLAnaheim.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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