WWZ-Season-1-Roadmap-SIZED

World War Z Reveals Post-Launch Content Roadmap

Saber Interactive, in partnership with Focus Home Interactive, has announced the first phase in its post-launch content roadmap for World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film. After celebrating more than 1 million units sold in its first week of launch on PlayStation 4, Xbox One and Windows PC via the Epic Games Store, the World War Z team is moving forward to deliver new gameplay, features and improvements to the game month to month.

In May, a brand-new mission set in Tokyo will drop alongside a terrifying zombie type that spits a deadly virus and can resurrect if not properly dispatched. June will bring a new six-skull difficulty setting with a unique reward, as well as bonus cosmetics and more. And in July, players can discover the new Weekly Challenge mode, plus additional cosmetics and other goodies.

Other major upgrades in development for further free updates include a wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, field of view (FOV) and level of detail sliders on PC, and more.

Powered by Saber’s dynamic Swarm Engine, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.