Chillarium-NEWS

Student Chillennium Game Developer Competition Kicks Off In Texas

The largest student run game jam in the world, Chillennium, kicks off at Texas A&M. For 48 hours, students will plan, design and develop video games from scratch, competing for the Best Overall Game award.

Video game usage is increasing dramatically–for play, for learning and for competition. Roughly 64 percent of American households have at least one person who plays video games regularly (minimum of three hours per week). Colleges and universities are offering a growing number of degree programs in the video game field, as well as embracing video games to boost student engagement in the learning process.

Last year’s jam was a huge success, with 40 percent of the participants being female!

You can visit www.chillennium.com/participants.html to find out more about the competition.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.