StarshipCorp-Cruiseships-NE

Starship Corporation Adds Space Cruise Ships DLC

Iceberg Interactive and Coronado Games announce today that their space sim Starship Corporation has just become even more engaging with the addition of new content. The Cruise Ships DLC is available on Steam at an SRP of $ 6.99 with a 10 percent discount for the week of launch.

At its core, Starship Corporation is a sci-fi simulation game, in which players must design, assemble and test spaceships, in a bid to build a supreme Galactic Mega-Corporation.

The new Cruise Ships DLC adds countless hours of gameplay by allowing players to dabble in space tourism. Become the next intergalactic Richard Branson and expand your business to cater established cruise lines or start your own. Design luxurious vessels for guests looking for the ultimate space vacation, against the backdrop of some of the universe’s most beautiful spaceports!

Whether building a small ferry, a super-yacht or a luxury liner – you will need to find the right balance, choosing from 9 different new fuselages.

The range of new rooms included in this new content, is not only necessary to house passengers in different classes aboard your cruise ships, but also to entertain them in many different ways: movie theaters, restaurants, casinos, gyms, pools, bars, restrooms and laundry rooms not only influence the happiness of your guests, but can also produce good profit.

You will also need the help of a new crew type (“Steward”), to maintain the recreational facilities for optimal efficiency in order to keep you customers happy.

Starship Corporation Cruise Ships Key Features:

• 9 new fuselages, from small ferry to large cruise ships
• 12 new contracts from cruise line companies
• 16 new recreational facilities
• New crew type: Steward
• New Crew Management Mission: Cruise Ship Operation

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.