The Council RPG Readies To Deploy it’s Narrative Adventure

Narrative Adventure game THE COUNCIL is set for the release of its first episode, THE MAD ONES, on March 13 on PlayStation4, Xbox One, and PC. Today, developers Big Bad Wolf give us insight into their re-imagining of narrative-adventure. In this video “Rethinking Narrative Adventure,” they explain how they innovated on the genre, twisting the classic formula with original mechanics, and their ambition of giving true weight to each and every one of the players’ decisions throughout the game.

Begin your journey as Louis de Richet on Lord Mortimer’s private island and try to discover your mother’s fate – before it’s too late. Joining you are a number of high profile guests, including Napoleon Bonaparte and the President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.

In a new twist for the genre, the core of THE COUNCIL’ gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean ‘game over’, and no action can be taken back. The consequences are permanent and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.

Richet’s numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. Your skills will have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, players are free to uncover THE COUNCIL’s mysteries how they see fit, with wildly varying consequences depending on their methods. The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.

THE COUNCIL’s first episode, THE MAD ONES, arrives on PlayStation 4, Xbox One, and PC March 13. The complete season will include a total of five episodes, with new episodes releasing regularly in 2018.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.