Fatbot Games announces Steampunk Vaporum RPG

After waking up from a strange, agitating dream, you find yourself stranded on rocks in the middle of an ocean facing a monstrous, mechanical tower. It seems terrifying, yet for some strange reason you can’t help but be drawn to it. Besides, you have no other choice. You are lost in the middle of nowhere with no place to go. The ocean is vast and you are alone. Entering this strange colossus looming in the skies seems like the only option. But why does it look so familiar?

Slovakian Indie game developer Fatbot Games has revealed that Vaporum is scheduled for release on PC on September 28th! Delve into the unknown, and deal with increasingly powerful enemies and puzzles. Find out what tragic events took place in the tower and discover the fate of its inhabitants. But, most importantly, search through your memory to unravel your own past. One thing is certain – an omnipresent blue substance seems to be connected to everything.

If you want to delve into the depths of the story, read everything you can find. Explore optional areas and get rewards for completing additional challenges. The tower is riddled with secret passages that contain unique items and notes from its inhabitants, giving you an insight into their lives and the events that preceded your arrival. Can you discover the truth?

About Vaporum

Vaporum is a grid-based, single-player, single-character dungeon crawler game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

Each enemy type in Vaporum has a distinctive set of strengths, weaknesses, and attack and defense mechanisms, so you’ll have to employ different tactics to beat them. Choose wisely when equipping yourself with gear. Weapons differ from one another not only by damage levels and appearance, but also in their unique bonuses or behaviors.

Use a wide range of skills thanks to the gadget-based RPG system: direct attacks, area attacks, offensive and defensive buffs, etc. But be careful, because while they are powerful, they also drain your energy. Remember that some enemies are immune to certain types of attack, so you will have to figure out the best way to deal with every encounter the game throws at you.

Solve intriguing puzzles and level-wide objectives where you will need to use both your wits and reflexes. While most riddles are contained in a single room, progression objectives can span entire levels, or even multiple ones.

Instead of increasing the abilities of your human character, improve your exoskeleton. Equip yourself with various items and define your own playstyle. Change your loadout at any time to adapt to all kinds of unexpected situations. As your exoskeleton becomes more powerful by absorbing a special substance – fumium – from defeated enemies, you will be able to unlock useful areas of it, gaining significant permanent attribute bonuses and passive skills. Simply put – prepare for tons of customization.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.