Final Fantasy XII The Zodiac Age’s Gambit Trailer Released

SQUARE ENIX released a new FINAL FANTASY XII THE ZODIAC AGE trailer that focuses on the Gambit System, the ground-breaking combat system which utilizes customizable AI “gambits” to let players to adapt to any situation during battle. Players can also freely develop their characters and tactics with the all-new Zodiac Job System, which allows each character to battle as two of 12 unique and beloved jobs.

A breathtaking new artwork from acclaimed environmental artist Isamu Kamikokuryo was also recently revealed, heralding the return to the world of Ivalice with FINAL FANTASY XII THE ZODIAC AGE.

FINAL FANTASY XII THE ZODIAC AGE improves upon the 2006 classic FINAL FANTASY XII, now more beautiful and easier to play than ever. The high-definition remaster introduces several modern advancements, including reconstructed battle design and a revamped job system. With newly implemented trophies and share functions, as well as stark visual and sound improvements in true HD for the first time, players both returning and new to the game will experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.