Antihero Digital Board Game Scheduled for July Release

Versus Evil today announced that Antihero, the strategic digital board game by indie developer Tim Conkling, will launch on July 12th, 2017 for PC. Mobile devices are expected to release some time thereafter.

Customers who pre-order the game on STEAM can get 20% off the suggested retail price, PLUS the first DLC pack, “The Book Club” character pack, for FREE. This pack contains four Master Thief skins based on well-known literary characters: Miss Alice, Ebeneezer Scrooge, Sherlock Holmes, and Tiny Tim for free.

In Antihero gamers play the part of the feared and revered master thief in a Victorian gas-lit underworld. Using lanterns to upgrade their skills and gold coins to hire a variety of less than pleasant characters to do their dirty work, they have to take over each territory before their opponent does. The full release will include a single player campaign mode, vs AI mode plus two multiplayer modes, Casual Match and Live Match in which turns are timed. Gamers also have a choice to invite a friend or be auto-matched against an opponent.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.