New NieR: Automata Trailer Looks at Game’s Dystopian Setting

Set in the year 11945 AD, during the 14th Machine War, the new trailer for NieR: Automata depicts a desolate, post-apocalyptic world where androids fight machine lifeforms to reclaim the planet for their human masters. On display is the fellowship between members of elite android squad YoRHa—2B and 9S—as they battle a variety of foes, including twin brothers Adam and Eve.

NieR: Automata, developed by SQUARE ENIX and PlatinumGames Inc., will release in North America on March 7 for the PlayStation computer entertainment system and Steam in 2017.

Players can download a free demo for the PlayStation 4 system from the PlayStationStore at: http://bit.ly/NieRDemo.

Story of NieR: Automata

Invaders from another world attack without warning, unleashing their secret weapon: the machines. In the face of this insurmountable threat, the human race is driven from the earth and takes refuge on the moon.

The humans develop an army of android soldiers to fight back against the mechanical horde, but succeed only in slowing its advance. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad.

In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world…

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.