AceCombat7news

ACE COMBAT 7 Announced, Adds VR Flight

Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. is pleased to announce that ACE COMBAT 7 is in development at BANDAI NAMCO Entertainment’s internal development studios in Tokyo, Japan. ACE COMBAT 7 marks the franchise’s first outing on the PlayStation 4 computer entertainment system. Putting gamers in the cockpit of the most advanced war planes ever developed, ACE COMBAT 7 delivers the fiercest air combat experience ever through photorealistic visuals, intense dog-fighting action, a multitude of authentic and futuristic aircraft to fly, and an immersive storyline.

Developed utilizing Unreal Engine 4 and trueSKY technology, ACE COMBAT 7  leverages the power of the newest generation gaming consoles and is poised to blow players away with the latest evolution of its graphics engine. Beautifully rendered cloud-filled skies and highly detailed cityscapes enhance the sense of unparalleled speed and set the stage for the most engaging aerial battles in the franchise’s storied 20 year history. ACE COMBAT 7 will provide an arsenal of ultra-modern super weapons and formidable enemies that the series is known for. Aces who have proven their combat prowess in ACE COMBAT 7’s campaign mode can take their dogfighting skills online for furious online multiplayer battles.

PlayStation 4 players will be further immersed in ACE COMBAT 7’s realism through exclusive features developed specifically for the Sony PlayStationVR.

“ACE COMBAT 7 delivers the culmination of 20 years of aerial combat game development expertise, resulting in the most realistic and exciting ACE COMBAT game to date,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “It’s no small feat for any video game franchise to thrive over two decades; ACE COMBAT’s longevity lies in its ability to deliver authentic and intense flight combat action, presented through amazing visuals, all wrapped in a unique and compelling storyline. We look forward to seeing players suit up and become ace pilots.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.