Life is Strange Max

Life Is Strange: New Game from Remember Me Creator

Life Is Strange is the second game from French developer, DONTNOD, who published Remember Me in 2013. Its latest game, is an episodic mystery adventure, funded and published by Square Enix on PC, PS3, PS4, Xbox 360 and Xbox One.

DONTNOD’s first game, Remember Me was  cyberpunk adventure with a female lead and Life Is Strange also puts a girl in the centre. But
that’s where the similarities end.

Life is Strange is about a girl called Max, who returns to her

Chloe from Life is Strange
Troubled teen Chloe demands a spot on the cover

hometown in Oregon, after being away for five years. She reunites with her former best friend, Chloe, who’s father has died, leaving her struggling to cope. Added to this, a fellow student is missing and the friends set out to find her.

The game is described as an “episodic, digitally delivered, narrative driven adventure” and places emphasis on player decisions and consequences. Max has the power to rewind time, which is used to allow players to alter a decision, whether it’s an action or a choice on the dialogue tree. This allows gamers to change the short-term outcome, but they still don’t know what the long-term impact of that decision will be, so replayability shouldn’t be affected. 

Life is Strange - Max and Chloe
Max and Chloe enjoy the sunset

Apart from the unique game mechanic, Life is Strange also has a distinctive style.  The hand rendered finish and soft lighting effects, lend a compelling mood. As Max walks around the room, certain objects are highlighted with a white chalk arrow and label, reminiscent of scrawls on a school exercise book.  And from the brief bit of dialogue I’ve heard, sometimes it sounds a bit stilted, but more often than not, it’s spot on.

On casting another female lead, DONTNOD have said that they’re not trying “to fix the industry”. One could suppose that they just want to tell interesting stories.  One to watch.

 

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Chella Ramanan
Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond. She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.