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ESA Survey Reports Half of Homes in US Now Regularly Play Videogames

Gamers are a part of 60 percent of American homes, according to new data released today by the Entertainment Software Association (ESA). The report, 2016 Essential Facts About the Computer and Video Game Industry, also reveals that the most frequent video game player is 38 years old, on average, and has been playing video games for about 13 years.

Other key findings highlight gamers’ excitement for new technologies such as augmented and virtual reality. According to the report, more than half of the most frequent video game players are familiar with virtual reality, with 40 percent saying they will likely purchase their own VR headsets within the next year.

“This report illustrates how powerful storytelling, innovative hardware, and compelling design join together to fuel our industry’s growth and fan excitement. We are consistently upending traditional conceptions of entertainment and how consumers interact with media,” said Michael D. Gallagher, president and CEO of the ESA, which represents the U.S. video game industry. “These advancements provide new opportunities for audience engagement, and have established this industry as the leader in groundbreaking entertainment and high-tech development.”

The report underscores another rising global trend spurred by the video game industry: eSports. Half of the most frequent gamers surveyed say they are familiar with professional video game competitions. Of those respondents, 45 percent follow eSports on social media, 40 percent follow coverage on cable TV, and 38 percent stream coverage live.

The 2016 Essential Facts provides statistics on gamer demographics, the genres of games played and platforms used, the top-selling video games and other industry sales information. Additional notable findings from this year’s survey include:

  • Fifty-four percent of the most frequent video game players report playing video games with others, demonstrating the social nature of game play;
  • Women age 18 or older represent a significantly greater portion of the game-playing population (31 percent) than boys age 18 or younger (17 percent);
  • The majority of parents (86 percent) are aware of the ESRB rating system. Among them, 97 percent believe the rating system is accurate;
  • Thirty-six percent of the most frequent gamers play on their smartphones;
  • Thirty-eight percent of the most frequent gamers play puzzle, card or board games most often;
  • Consumers spent more than $23.5 billion on game content, hardware and accessories in 2015, compared to $22.4 billion in 2014.

Data from the 2016 Essential Facts are available here.

Essential Facts About the Computer and Video Game Industry is the most in-depth and targeted annual survey of its kind. It is conducted for ESA by Ipsos MediaCT, which surveyed more than 4,000 American households.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.