Turbine Hires New Talent

Turbine announced several key additions to its leadership team as part of its continued effort to design and deploy the next generation of online gaming.

‘We are very excited to add such a stellar group of proven industry veterans to our world-class team here in Boston,’ said Alessandro Galvagni, General Manager, Turbine. ‘Ken, Alan, Jai and Demetrius are proven leaders that strengthen our team and position us well as we work to continue operations of our award-winning titles and bring new innovative experiences to market.’

The new members of the Turbine team include: Ken Rolston, Director of Design ‘ Ken brings an exceptional track record to Turbine as one of the most accomplished fantasy RPG computer and video game designers of all time, with over a decade of lead designer experience on the award-winning Elder Scrolls franchise and, most recently, he released Kingdoms of Amalur: Reckoning to critical acclaim. Ken will lead the vision and the implementation of all aspects of game design for Turbine.

Alan Villani, Vice President, Technology ‘ Alan joins Turbine from NetherRealm Studios, where he was responsible for driving the technology platform that supported Mortal Kombat. Alan will be responsible for our digital technology platform that helps drive online engagement and monetization.

Jai Singh, Executive Director of Technical Operations ‘ Jai joins Turbine from Zynga, where he managed the technology infrastructure for some of the largest social games in the world. Jai will be responsible for managing all online operations hosting and computing infrastructure, technical support and network operations.

Demetrius Comes, Executive Director of Engineering ‘ Demetrius joins Turbine from Petroglyph Games and brings almost 20 years of technology experience spanning the video games, telecom, and computer security industries to his new role. Demetrius will oversee all engineering functions for the studios product development team including Game Platform, Release Engineering and Technical Production.

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