The Art Of The Cut Scene

Reviewer Neal Sayatovich takes a look at the raging battle between interactive and storybook-type cutscenes in games, and decides that which one is best may come down to user preference.

Games That Delighted Japan In 2011

Asian Markets Correspondent Febriani Sihombing lets us in on the top games of 2011 in Japan. And there’s not a Modern Warfare or a Skyrim among them!

Glyde.com Makes Funny GameStop Protest Video

Glyde.com is taking their hatred of Gamestop’s return policies to heart, or to their pants we should say, setting up a "Not as bad as Gamestop" protest where people can kick them in the nuts.

Big In Japan

While indie developers struggle for acceptance in the West, in the East some are practically worshiped by adoring fans. Febriani explains why indies are so big in Japan.

The Decline Of Horror Games

Recently, horror games have been in decline. And reviewer Neal Sayatovich says that even supposedly scary games lose their way amid high-firepower and over-the-top gore.

Japan Loves Erotic Games: What’s The Problem?

Erotic games are huge in Japan, with almost 5 million copies sold every year. But while a few horrible ones like the infamous RapeLay get all the attention, our columnist finds many good titles too.

The Rise of Social Gaming

Spotting trends at the Tokyo Game Show, our Asian Markets Correspondent Febriani Sihombing sees the social gaming future of games in Japan and elsewhere.

The Great Tokyo Game Show 2011

Weren’t able to make it to Tokyo for the big game show? No problem. Our newest correspondent Febriani Sihombing takes you onto the show floor, and shows us what games are white hot in Japan.

Episode IV (No, make that One) – A Renewed Hope

After getting his project fleshed out, aspiring developer Dave Tucker finds a bevy of free game development apps, explores the world of 3D animation, and decides not to cancel the whole thing, for now.

Becoming An Independent Games Developer

We launch a new feature on GiN this week, following a brand new developer from the concept phase to brilliant success within the game industry, or to an early grave.