Jordan deals with the aftermath of Skyrim. Can he keep the pace, or will Aster and her mockery get the best of him? And would he care if she did?
Poor Jordan. To find out whether he can take it, he needs to try to take it. It’s not a pretty sight. Or, actually, it’s too pretty a sight. And poor Aster has to survive the experience.
Ooo…nothing is more embarrassing that being a bad example, right? Weellll…maybe having your web site use the same shade of green as a stupid movie. Feh!
Really, what is more important to Jordan? Video games or Aster? Perhaps it is best not to know. It is not smart to ask a question you fear to know the answer to.
Jordan: Frozen at his computer. Whatever could be the reason? It must be important! Find out in the GiN Sunday Comic.
Yet another bubble is popped as the staff of GameCo discover that games do NOT necessarily make one smarter. It could even be said that the opposite can be true, depending…
There is a change in style at GameCo this week as the gang realizes that Dungeon-style is suddenly out. What is with the change in management strategy? Read and hail the shirt!
As the team prepares to strike back there are signs that one should be afraid, very afraid, of the dark. Aster is not very fazed, though. Nothing really seems to faze her.
Jordan responds to the new office culture with revolutionary zeal. Organize? March? No, not exactly. Well, at least he is not singing, right?
Joe finds his niche in life and Aster and Jordan are not particularly pleased by this development. Viva la Revolucion!