Yet another bubble is popped as the staff of GameCo discover that games do NOT necessarily make one smarter. It could even be said that the opposite can be true, depending…
There is a change in style at GameCo this week as the gang realizes that Dungeon-style is suddenly out. What is with the change in management strategy? Read and hail the shirt!
As the team prepares to strike back there are signs that one should be afraid, very afraid, of the dark. Aster is not very fazed, though. Nothing really seems to faze her.
Jordan responds to the new office culture with revolutionary zeal. Organize? March? No, not exactly. Well, at least he is not singing, right?
Joe finds his niche in life and Aster and Jordan are not particularly pleased by this development. Viva la Revolucion!
The gang finally gets back to work only to find there have been some…changes made. Everyone learns from others…just some people learn the wrong lessons.
In honor or Labor Day the GiN Sunday Comic takes a break from the storyline to celebrate the way we perceive our workplace. Or…maybe not. It is really sort of a Rorschach test. Wait, everyone loves their boss, right?
The gang finish up Zettacon with some time spent on important pursuits…character generation. What could be more important? Joe clearly has things on his mind…
The GameCo con goers are finally breaking down. Lines are drawn and enemies are made clear. Does this really surprise anyone? Not Aster, God knows, not Aster.
This time the gang at GameCo learns that there is more than one thing that can never be unseen. Sadly, many of them hang out at cons hoping to take advantage of the unwary. Joe, your turn!