Fatekeeper Shows Brutal Promise in Early Access

Fatekeeper enters Early Access with gorgeous Unreal Engine 5 visuals, environmental combat inspired by Dark Messiah of Might and Magic and a brutally challenging style that may thrill hardcore players while really testing everyone else.
How to Create a Dungeons and Dragons Campaign: 2026 Guide

How do you actually start building a D&D campaign? Pick one small setting, run a proper Session Zero, and design a single clear threat before writing any deep lore. That’s it – everything else builds on those three decisions. D&D isn’t a niche hobby anymore. According to Axios, roughly 85 million people worldwide engaged with […]
Wrecked Car, Ongoing Race: How Vehicle Damage Systems Work in Arcade Racing

Author: Eric Bergmann Arcade destruction racers promise players spectacular vehicle damage that accumulates collision after collision. The technical challenge is allowing a car to be smashed to pulp without dropping the frame rate or ruining handling. In TRAIL OUT — an indie racer with over 100,000 copies sold across PC, Xbox, and PlayStation 5 — […]
Kill Block, Grind, and Why Speed Wins in MW4’s Economy

By Dana R. | Game systems writer, 6 years covering live-service design. Tested September 2026. Michael Blaker spent his Modern Warfare 4 beta review circling one word: cautious. The gunplay landed. The campaign sample held up. But Kill Block, the system gating certain unlocks behind confirmed elimination counts rather than time played, left him unsure […]
How Case Opening Platforms Are Borrowing From Competitive Gaming

If you watched the 2023 League of Legends World Championship, you saw a percentage for each team pop up on the broadcast, moving as fights swung back and forth. Riot had tried it out at the Mid-Season Invitational that May under the name “Win Expectancy.” Amazon, whose machine learning service runs it, says the model […]
