Michael Blaker’s Video Game Tuesday: Chip Shortages

Video Game Tuesday is a column by Michael Blaker covering topics in the industry. This week he covers chip shortages.
How Cloud Gaming Allows Playing AAA Titles Without High End Hardware

AAA games once asked for a console under the TV or a desktop with a hot graphics card. Cloud gaming changes that deal. The heavy work runs in a data center, then the finished video stream lands on a laptop, tablet, phone, or old office PC. Controls travel back the other way in milliseconds. A […]
How Abilities Like Quick Reflexes Can Be Useful Outside Of Videogames

Quick reflexes deserve a better reputation than the one they carry. The reaction speed trained by fast video games is not a party trick, and it is not proof of hours wasted; it is a portable cognitive asset, and the wider economy leans on it more than it cares to admit. What matters is narrow […]
What Makes a Video Game Demo Successful in the Modern Market

More than 4,200 playable demos appeared during a single week of Steam Next Fest in June 2026, according to reporting from Tech-Insider. That’s four thousand games you could have tried without spending a cent, all in seven days. It’s a good time to be an Australian player. We spent over AU$4.2 billion on games in […]
