Fans of exploring the Zone can finally enjoy a long-awaited part of the game – Pripyat’s most iconic sites. Come and visit the famous amusement park and its huge Ferris wheel. Next, check out Lenin Square and several nearby buildings. Remember, however, that places like the Palace of Culture Energetik or the Polissya Hotel are not the same as they used to be. Expecting abandoned buildings, you’ll find a mysterious, scientific military facility instead – one that can be infiltrated. The only question is: are you brave enough to walk into the darkness and reveal its dangerous secrets?
On top of the newly added Pripyat area, gamers will also find the following content updates:
The second part of the Tatyana investigation
A new fractal world that exposes some past events and gives answers to a few questions. A conclusion to a new investigation on the board. A very mysterious and important mission for both Igor and the player.
New character – Olga
A tough Ukrainian teenage girl. She’s one of the inhabitants of “The Village” – a settlement deep in the dreary Red Forest. She fears no one and hates NAR with a passion after witnessing their cruelty. Her goal is simple but difficult to achieve – she wants all of NAR out of Chernobyl, or dead (and not exactly in that order). Olga can be recruited to the base and sent on missions. The player can also learn new skills from her.
New story missions
The developers from The Farm 51 have added four new quests related to Georgiy, Sashko, and Olga. The player will meet some new characters but say goodbye to others. Or vice versa. It is all the player’s choice. The Red Forest has also been filled with several new events. Who (or what) will be found when exploring this part of the Zone?
Chernobylite now supports DirectX 12. Players owning compatible graphics cards (especially AMD) can test it and check its influence on the visual performance of the game.
Cooperation with AMD
Thanks to cooperation with AMD, FidelityFX features have also been added to the game. Activating CAS should allow gamers to play at a lower resolution, or lower “resolution scale,” while maintaining very high image quality. Players can also improve the quality of the game, with virtually no effect on performance. FidelityFX works on all graphics cards, regardless of manufacturer.
Finally, A TON of things related to localization and UX have been improved, from the UI to dialogs. Not everything is working perfectly yet, but progress is clearly visible. A system that replaces all missing voice-overs with appropriately processed and customized voice synthesis has been added, and dialogs are now consistently indicated. This should also be an optimal solution for players who do not speak Russian but are using Russian voice-overs for greater immersion. This system can be turned on or off in the Options menu.