Michael’s still enjoying the hell out of his time with the latest Zelda game and he’s got an interesting take on it’s design for this week’s Video Game Tuesday. It’s all about Breath of the Wild’s Puzzles Are Refreshing!
Games like Animal Crossing: Pocket Camp use friendship as a reward system, which undermines the real value friendships. But can we find a way, or does any game already do it, to make friendships and relationships more like they are in real life?
Michael got to play one of last year’s greatest games this past weekend and he’s got some thoughts on one system in it he hates for this week’s Video Game Tuesday. It’s all about Breath of the Wild’s Durability System!
Todd is back from his vacation, and he’s got a brand-new Nintendo Switch to show for it. Plus, he racked up some thrilling drivetime on the classic F-Zero AX, a game he now wants to lobby Nintendo to add to the Switch lineup. Come on Nintendo, wouldn’t that be awesome?
With a deep and heavy emphasis on combat, Xenoblade Chronicles 2 is similar in structure to the original Wii game than the more exploration-heavy Chronicles X. Those that love the constant-combat mechanic of traditional JRPG games will find a lot to love.
One of the best games released yet for the Nintendo Switch, Super Mario Odyssey takes players on a journey thorough lots of different environments – and introduces many new and exciting game mechanics.
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