Delayed We Happy Few Game Reveals First Playable Female Character

Today, Compulsion Games released a developer update video detailing what’s to come for We Happy Few, including a glimpse at the second playable character, Sally. We Happy Few is now content complete, Compulsion Games announced, and the team is taking more time to polish following some major improvements to the beginning of Arthur’s storyline.

“There are these moments that are memorable, very funny, and super weird and we’re really excited to show you all” said Sam Abbott, Producer for We Happy Few. “But we felt that the first two hours of Arthur’s story just didn’t live up to those moments, meaning that the game didn’t start as well as it should. So we went back to the drawing board and made a couple of big decisions: we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur.”

We Happy Few will now release in Summer 2018 for Xbox One, PC, and PlayStation 4.

Since its early days as a crowdfunding digital success, We Happy Few has continued to expand. With the help of Gearbox Publishing, its scope has been increased to include a full-length story campaign, three playable characters, and more than 250 unique encounters. Compulsion Games and Gearbox Publishing will continue to provide weekly updates about the progress of the game.

About We Happy Few

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You’ll have to fight or blend in with the drug-addled inhabitants, most of whom don’t take kindly to people who won’t abide by their not-so-normal rules. Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells, each with their own strengths and weaknesses, as they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in the artificially enthused society.

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