Welcome Time Wasters!
This week my time wasting brought me to a game called Not Really Tennis. The title alone was enough to catch my attention, so I went ahead with it.
Not Really Tennis is all about trying to build up a high score under different circumstances. The game allows players to do this within time limits of 20 seconds and 60 seconds, as well as in an endless mode. Players’ high scores are automatically submitted online and compared to each other.
The controls in Not Really Tennis are incredibly simple. Players move with the ASDW keys and aim with the mouse. They then use a left click to launch the balls. These balls bounce around the field and ricochet against walls. A marker on the right side of the field counts up score each time it is hit. Players can also switch to a melee weapon with Space. This weapon lets them hit balls back at the right side of the screen to build up a higher score.
Currently, there’s a bit of a glitch in Not Really Tennis that results in incredibly high scores. This requires the player to hit directly above or below the board on the right side of the screen. Doing so will cause the balls to travel straight up the board without bouncing. This can easily result in scores that reach the hundreds and I’ve been able to get into the 500s. This skyrockets above the majority of other scores that are only in the double digits. The developer knows of this glitch and is looking into fixing it.
The visuals in Not Really Tennis are simple. It looks kind of like a mix between an Atari and a Nintendo game. The graphics aren’t complex, but they don’t really need to be. The visuals are the same. There are sound effects that work well with the game, but it lacks even a single background track, which is a bit of a disappointment.
Overall, Not Really Tennis isn’t a bad way to waste some time. However, it likely won’t waste much. Maybe just a few minutes during a break, but that is about it. Check it out if it seems interesting to you.
Not Really Tennis earns 3 GiN Gems out of 5!