The Wheel of Time brings Jordan books to PCs

I don’t consider myself a purist, but I have some issues with Wheel of Time the game as it fits in with the Wheel of Time series by Robert Jordan. To give you a little bit of my background with the series, I have read all eight books at least twice and I already know that the ninth book in the series comes out in the Fall of 2000, and I will be there the day it comes out to purchase a copy. Several other members of the GiN staff are also fans of the book and have been battling … Continue reading The Wheel of Time brings Jordan books to PCs

Disciples: Sacred Lands is a pleasant diversion

Disciples: Sacred Lands is the latest entry in the turn based strategy gaming arena. It comes from a Canadian company, Strategy First, which is known for highly detailed strategy war simulation games like Man of War. The game almost got delegated to the lowest shelf of the "to review" library after a quick glance. When you look at the game from a distance, it seems to be a clone of the highly successful Heroes of Might and Magic series. It’s only after you have spent a little time with the game that you realize that it is really different, and … Continue reading Disciples: Sacred Lands is a pleasant diversion

Unreal Tournament blows away the competition

I’ll admit to everyone right now, I wasn’t really a big fan of the original Unreal. Though I liked many of Epic Games’ previous shareware titles (Jazz Jackrabbit, One Must Fall 2097, and Zone 66 to name a few), the long awaited Unreal just didn’t cut it for me. It did feature a gorgeous 3-D engine, and some really impressive music, but I just couldn’t really get into the game mechanics. Even worse, the multiplayer over the Internet was unplayable. Patch after patch came out, but still there was no help, and the original claimed dust in my CD carrying … Continue reading Unreal Tournament blows away the competition

Driver brakes just short of a classic game

While Driver has a top notch concept, good gameplay/replay value and other intangibles going for it, its utter failure to deliver on several other fronts leads to only a moderately successful game. In the game your name is Tanner…you carry a badge. That is you do until the fuzz decides they could use your former race car driving skills (yeah, I know lots of former race car drivers that became cops) to infiltrate the feared Castaldi crime family as a driver. Any game where you’re an undercover cop posing as a mobster starts off with a few extra points in … Continue reading Driver brakes just short of a classic game

WWII GI is no breakthrough

WWII GI is a game that I don’t believe ever achieved its full potential. As I played it I must say I enjoyed the experience, but several logic flaws, game errors and overall graphics that are abysmal at best left me with a sense of emptiness. It’s like when you wait for years to see a movie, only to find out that poor acting or bad special effects have ruined the experience. You can’t help but smile, but at the same time you really wish it could have been more. WWII GI attempts to recreate the experience of an actual … Continue reading WWII GI is no breakthrough

From Wolfenstein 3D to Quake and now -Wow. It’s Unreal.

After I played Unreal for the first time, I took a step back in time and loaded up my old copy of Wolfenstein 3D, from iD, just to remind myself of the changes that have taken place over the last five or six years. And I was impressed. Their have been so many great changes since I started playing this type of game back in college that I don’t even know where to begin. Right off the bat I noticed that this game, unlike almost all its predecessors, has a real plot. Sure Wolfenstein 3d had a plot, kill everything, … Continue reading From Wolfenstein 3D to Quake and now -Wow. It’s Unreal.