With the DVD just released, we go back and take a look at King Kong, the official game of the movie to see how it stacks up.
After a torturous five year wait following Morrowind, Oblivion hits the 360 and PC with a game that is not likely to be topped for years to come. Oblivion changes everything.
The Harmony Remote may be designed for the Xbox 360, but can be used to control almost any piece of electronic nirvana.
Given how long Quake 4 took to get made, we were expecting a little bit more. However there are some nice high points, like getting turned into an alien warrior.
Call of Duty 2 emerges as the king of World War II shooters with a thought provoking, beautiful game that scores top marks in all areas.
We have been waiting a long time for Elder Scrolls: Morrowind to be released by Bethesda Softworks, and the longer we waited and the more we read about the game, the more our expectations grew. To our great relief, Morrowind is everything that we were expecting and more. It is at long last"a true RPG for the computer. Chris is the primary reviewer on Morrowind and has experienced the game on the Xbox. John is going to chime in on his experiences with the PC. He has also had the chance to play longer, as the PC version came out … Continue reading Morrowind is (Finally) a True RPG
Let me start this review of Quake 3: Arena by saying that comparing this game with Unreal Tournament is inevitable. They are both superior in their own ways. Both involve hard-core deathmatches set on a grand scale, but where UT specializes in both single play and multiplay with all new tweaks, Quake 3: Arena (Q3A) sticks with the classic deathmatch engine, and in essence, this is not a bad idea. Now we know that the Quake series has never been well known for plot, and Q3A is no exception. The manual does explain about an alien race called the Vadrigar … Continue reading Quake 3: Arena is multiplayer mayhem
Stop dreaming, It’s here. For a while, it seemed as though 9-9-99 was never going to arrive. For three months, I waited oh so impatiently for this magical day to arrive, because I knew that on that day I would be a proud owner of Sega’s new 128-bit Dreamcast system. Even test runs on imports and severe cases of insomnia during the final days didn’t hold me back. And on that great day of 9-9-99, I was the first person in line at my local Software Etc., ready to dedicate my life towards the new world that Dreamcast would offer. … Continue reading Dreamcast launches to fanfare, worthy titles