Just when you thought it was safe…

Safecracker is an intriguing collection of puzzles and clue searches, all intertwined together and layered prettier than a Dorothy Hammil haircut. In this first-person solve-em-up, you are left without any intro or other preparation and, in the spirit of games like ‘Hacker’, you are thrown into the game running (actually, in this case, standing in a phone booth with the phone ringing, but you get the idea). After you answer the phone (I never dared to not answer the phone), you are given your instructions (which you had better pay attention to) and off you go. This is a good … Continue reading Just when you thought it was safe…

Run and Gun with Electronic Art’s Need For Speed III

We can usually expect a good game from Electronic Arts, and Need for Speed III is on the right track. Compared to other racing games-Need for Speed 1,2, and Ridge Racer, this is by far the best example of a really fun car racing package. The graphics and flexibility in this game are what make it so entertaining and it delivers heart racing action. In our test kitchens, we examined the handling, excitement and options of this game, and it came up a winner. The handling of the cars is great, much improved over the sluggish handling of earlier versions. … Continue reading Run and Gun with Electronic Art’s Need For Speed III

Need for Speed 3 is hotly perusing the number one race spot

Last week I reviewed Sony’s racing masterpiece Gran Turismo and considered it to be the finest racing game ever made. This week, I took a glimpse at GT’s closest PlayStation competition, Electronic Art’s Need for Speed 3: Hot Pursuit. At first, I thought that it would be a disappointing sequel just like Need for Speed 2 was, and fortunately for me, I was dead wrong. This might not be as deep a racing experience that Gran Turismo was, but it sure is a lot of fun to play. Once again, Need for Speed 3 provides a wide assortment of supercars … Continue reading Need for Speed 3 is hotly perusing the number one race spot

If this is the end of the Millennium, I want to stay home

"Of Light and Darkness – the prophecy takes its inspiration from the "end time" stories concerning the coming Millennium. Awakening in a village somewhere between Heaven and Hell, you are the "Chosen One," thrust into a climatic battle between the forces of light and darkness. The Clock of Judgement is counting down to the end. Apparitions guilty of the Seven Deadly Sins, herald the coming of the Anti-Christ, Armageddon and the end of Paradise. As the chosen one, you are challenged to discover the secrets of the Millennium prophecies, while Gar Hob – The Dark Lord of the Seventh Millennium … Continue reading If this is the end of the Millennium, I want to stay home

Deer Hunter woos non-traditional gamers, but not mainstream

For the last few months all I have been hearing about is this new Deer Hunter program which GT Interactive released under their WizardWorks budget lineup. I remember WizardWorks being responsible for some pretty decent add on products, such as their amazing D!Zone extension for DOOM a few years back. I used to spend plenty of time fooling around with the new levels, there were over 900, and it was found by me to be more than worth the 20-odd dollars I paid for it. But now, there’s this new budgetware product which is meant to simulate a true deer … Continue reading Deer Hunter woos non-traditional gamers, but not mainstream

Interplay calls on VSIM technology to push gaming envelope

Interplay Production’s latest release, Die by the Sword, takes the behind the back perspective made famous in Tomb Raider and successfully incorporates it into an all encompassing sword fighting experience. The main game involves a warrior named Elric, a simple swordsman who is enjoying a peaceful evening with his girlfriend Maya. They are suddenly attacked by an army of kobolds, and Elric chases after them. Little does he know that other kobolds arrive to carry Maya away in order to be used as a human sacrifice. Returning to the area to find his beloved missing, he races to a cave … Continue reading Interplay calls on VSIM technology to push gaming envelope

StarCraft was worth the wait. Enough said

When I hear that a game that I look strongly forward to is being delayed, it puts a chill in my spine. That’s because when a game is heavily delayed, it usually means that something is seriously wrong and the final product will be a total disaster. Take Battlecruiser 3000, for instance. Here we have a product that was supposed to be the ultimate in space exploration; something in the likes of Privateer, Elite, etc. After who knows how many years of delays, what was brought to the public was an unfinished disc, complete with bugs, crashes, incomplete manuals, and … Continue reading StarCraft was worth the wait. Enough said

Microsoft Force Feedback Control is one cool shootin’ iron

Force feedback was something I had always wanted in my computer game environment. I first thought I would get it with a Nintendo 64 Rumble Pak, but basically all that is, is a little vibrator which doesn’t accentuate each force independently. Lately, I was able to get my hands on Microsoft’s new Sidewinder Force Feedback Pro joystick, and let’s just say that from the pack-ins alone, I am hooked. It’s strange that a company that just got in the gaming business when they released Windows 95 has created a controller of such extraordinary abilities. A 16-bit 386SX microprocessor works in … Continue reading Microsoft Force Feedback Control is one cool shootin’ iron

Another great notch in LucasArt’s Lightsaber

Is LucasArts’ Mysteries of the Sith just a Jedi Knight add on? Or is it a lot more? Let’s put it this way: if more companies designed add-on packs like this, then the games they are based on would be greatly enhanced. Mysteries of the Sith takes place five years after Kyle Katarn disposed of Jerec and the Seven Dark Jedi. As he is training Mara Jade, herself a former Emperor’s Hand seen in the Timothy Zahn novels, Kyle discovers a possible location for a hidden Sith temple and is compelled to discover its mystery. As he departs for the … Continue reading Another great notch in LucasArt’s Lightsaber

NHL Breakaway ’98 scores for Nintendo 64 gamers

Now that the Winter Olympic games in Nagano, Japan are finally over, the NHL can resume again. That means that we will be hearing more and more about how great Dominic Hasek is, just because he led his Czech Republic team to Olympic gold. So far this season, we have seen the king of hockey simulators, EA Sports’ NHL 98, shine on the PC and on the PlayStation. Up until now, the Nintendo 64 had to make due with the sub-par Gretzky trilogy (Gretzky 3D, Gretzky 3D ’98, and Nagano Hockey 98), which basically is just the same game in … Continue reading NHL Breakaway ’98 scores for Nintendo 64 gamers

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