Knights Rule

When I was growing up, my friends and I would be the first in line to buy any new games put out by Lucas Arts because we knew they would be a lot of fun. Over the past couple of years, if I was not reviewing the game, I have found myself waiting to see what my fellow reviewers had to say before deciding to go to the store. Playing Knights of the Old Republic reminds me of the good old days when I would be waiting in a long line at the game store. This is the best game … Continue reading Knights Rule

Neverwinter Means Never Bored

I am impressed with Neverwinter Nights, but I did not start out that way. I guess it’s just a matter of perception. Given the long development time and the many, sometimes conflicting press releases and various other information I read about the product, I really did not know what to expect. Some people thought, and based on the feedback I get from our readers still do, that Neverwinter was a massively multiplayer game in the realm of Ultima Online or Asheron’s Call. Its not, though you could hardly blame gamers for thinking the wrong thing. Basically, the development of the … Continue reading Neverwinter Means Never Bored

Baldur’s Gate II: Shadows of Amn

Baldur’s Gate II: Shadows of Amn (BGII) is as fine a sequel as any game company could ask for. This follow up to the award-winning Baldur’s Gate has the same great graphics, the same wonderful sound effects and the same great game system. That being said much has also been expanded on and improved. First of all BGII has been designed to run native on OSX for Mac, having originally been a PC title. This is terrific because OSX is the most stable GUI I’ve ever dealt with and you can push the game in both single and multi-player modes … Continue reading Baldur’s Gate II: Shadows of Amn

Baldur's Gate Series Ends Gloriously

Four games and several years ago, the Baldur’s Gate saga was born in this fine nation. The original game caused a revolution in the way people, especially PC gamers, thought about role-playing games. It was probably the first RPG to sell over a million copies, and it did it in less than three months. The follow-on pack, Tales of the Sword Coast, was not met with the same critical acclaim, but none-the-less added something to genre, namely the now popular "super-huge-you-can-play-for-weeks-inside-dungeon." Then came the actual sequel, Baldur’s Gate II: Shadows of Amn. All these titles were fun to play and … Continue reading Baldur's Gate Series Ends Gloriously

Baldur’s Gate

It has been a long time since I’ve journeyed to the Sword Coast via the magic of a Dungeons and Dragons game. Computer RPGs have never really been able to capture the flavor of a pen-and-paper role-playing, with several friends sitting around a table drinking sodas, eating chips, solving problems and slaying dragons. (well, only occasionally slaying a dragon) But that all changed with the release of Baldur’s Gate. Black Isle studios, a development arm of Interplay, has a great deal of experience with computer RPGs, and for the first time, someone has gotten it right. Most computer RPGs, especially … Continue reading Baldur’s Gate