With the increasing popularity of the games-on-demand schema, where is this new trend headed? We got ahold of the COO of Exent and demanded answers.
When Eve Online founder Reynir Petursson said he wanted to make an RPG set in space, people thought it was too radical. Today, he is a leading visionary.
You might not have heard of Froghop yet, but the company is tirelessly working to connect your favorite persistent world games to your mobile phone, for gaming anytime, anywhere.
Like its predecessor, Hearts of Iron 2 will let you control nearly every aspect of your chosen country during World War II. Victory or defeat is solidly in your hands.
GiN shoots some questions by Eric Viennot, the maker of Missing: Since January.
With the launch of Crusader Kings just a few days away, we talked with Paradox Entertainment about what to expect from their latest strategy masterpiece.
Like a huge chess match waged over continents, wargaming.net offers gamers a place where armchair generals can fight in turn-based splendor.
Australia has a huge presence at E3 this year. We grabbed one of Australia’s biggest developers to chat about his country’s game development efforts.
Mark Cerny, who started out in the game business making the classic Marble Madness, has just been given the prestigious Lifetime Achievement Award.
When LucasArts began to diversify again by publishing a slate of non-Star Wars titles, Gladius was at the top of the lineup. No expense was spared in the creation of books and materials to let people and the press know about the game during its creation. Now that it has been released, the turn-based gladiator combat game has been winning both accolades and a huge base of players. GiN challenged Robert Blackadder of LucasArts to field questions about how Gladius came into being, and of LucasArts' new diverse portfolio. GiN: How did the idea for Gladius come about? Blackadder: I wanted to … Continue reading Building Rome