Traces of the West are showing up in a lot of Japanese games, but Asian Markets correspondent Febriani Sihombing says this is part of a natural evolution, not a copy cat situation.
Febriani Sihombing tells us about how stores in Japan encourage Fukusuumakai, a tradition where gamers buy hundreds of copies of the same video game.
With the announcement of the new iPad (not called an iPad 3) one focus is on how well it can play games. But is there enough to convince tablet owners to upgrade?
Asian Markets correspondent Febriani Sihombing reports that demand for game-related books, perfumes, jewelry and soda is more popular than actual games in Japan.
If you think social gaming is big in the US, you should see Japan where it’s a $36 billion dollar industry that everyone plays. And for right now, the biggest publishers are still on the outskirts.
Our former Army vet commentator dispels some of the myths about weapons and reality that creep up when people are only exposed to combat in games.
Megan and Devin cover all kinds of conventions on the west coast for GiN, as well as review games. But why do they play? Megan especially has her unique reasons.
In the push to make a lot of games work with the various motion sensors available today, one physically challenged gamer hopes that people like him won’t be forgotten.
Not content to let all the 5 of 5 review scores for The Legend of Zelda: Skyward Sword stand, Alia Reed lets us know why hardcore Zelda fans will probably be disappointed at this latest release.
Reviewer Neal Sayatovich takes a look at the raging battle between interactive and storybook-type cutscenes in games, and decides that which one is best may come down to user preference.