John Breeden II, Chief Editor

As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Recent Posts

Go Al!

Vice President Al Gore announced today that he has chosen Joseph Lieberman of Connecticut as his running mate for the upcoming presidential election. Lieberman has long been a proponent of censorship when it comes to computer games, putting them far below other forms of entertainment in terms of constitutional protection. Each year Lieberman leads an attack on the game industry by creating a list of violent computer games, highlighting them as one of the reasons society is rapidly moving away from its "moral compass." This anti-game frenzy seemed to reach a crescendo last year following the Columbine High School shootings, … Continue reading Go Al!

Flying Heroes is a pleasant diversion

I know that I shall meet my fateSomewhere among the clouds aboveThose that I fight I do not hateThose that I guard I do not love.— Yeats Flying Heroes is a 3D combat game that mixes science and magic in arena-style combat scenarios. The game brings to mind the air-to-air duels found in games like Sierra’s Red Baron, only instead of a biplane, you ride to battle mounted on top a dragon or other fantastic creatures. Players start the game by joining one of four leagues that compete in various combat arenas dispersed throughout the known fantasy world. The plot … Continue reading Flying Heroes is a pleasant diversion

Majesty: The Fantasy Kingdom Sim

Majesty is a solid realtime strategy [RTS] game wrapped in the cloak of a simulation. I’m not really sure why Cyberlore decided to call their game a simulation, because other than sort of designing the overall look of your medieval village, the game is focused on warfare. I approached this game as if it were a RTS game, and I think most consumers should do so as well if they want to be happy with their purchase. This is not SimCity, but oddly enough it’s not Command and Conquer either. Majesty is a refreshing twist on the somewhat overdone RTS … Continue reading Majesty: The Fantasy Kingdom Sim

Dreamcast’s Last Hope

We are so proud of Sega, throwing a monkey wrench into the pending console war. Just when all the industry pundits had concluded that Sony was going to be the undisputed winner in this battle, Sega comes up with the proverbial rabbit out of what everyone thought was an empty hat. Last week Sega announced that it would give a $200 rebate on a Dreamcast, plus a Dreamcast keyboard, to anyone who signed up for its soon-to-be-launched Internet Service Provider for a two-year contract. Essentially, if you get the ISP, you can have a Dreamcast with a keyboard for free. … Continue reading Dreamcast’s Last Hope

Star Wars: Force Commander demands respect

Star Wars: Force Commander puts you in charge of ground level operations of the Empire. Long have Star Wars fans played the many flight and space simulations set in the most popular sci-fi universe ever created. But while the flyboys and a few jedi knights have thus far gotten all the gaming glory, lets not forget that the Empire was built on the backs of those white clad, lightly armored front line stormtrooper grunts. This is the game where they get to shine. Loading up the game at first was quite daunting. I was expecting an interface more like Bungie … Continue reading Star Wars: Force Commander demands respect

Welcome To The New GiN!

Welcome to this brave new world. You are one of the first visitors to the new daily Game Industry News, and I wanted to take a moment to welcome you. One of the major changes is that GiN is now free. Simply click on the Free Subscription or the Free Prizes link to sign up. As a special gift, in addition to getting the e-mail version of GiN each week, we are having a prize blowout. Our friends at Codemasters, SouthPeak Interactive and Westwood Studios are providing very nice prizes in the form of games for both the PlayStation and … Continue reading Welcome To The New GiN!

Disciples: Sacred Lands is a pleasant diversion

Disciples: Sacred Lands is the latest entry in the turn based strategy gaming arena. It comes from a Canadian company, Strategy First, which is known for highly detailed strategy war simulation games like Man of War. The game almost got delegated to the lowest shelf of the "to review" library after a quick glance. When you look at the game from a distance, it seems to be a clone of the highly successful Heroes of Might and Magic series. It’s only after you have spent a little time with the game that you realize that it is really different, and … Continue reading Disciples: Sacred Lands is a pleasant diversion

Planescape: Torment is a mixed bag

Planescape: Torment has a lot of things going for it. Unfortunately it also has a lot of things against it. These competing factors seems to be in constant battle as you play the game. The advantages outweigh the negatives, but not by much. In the advantage category is that the game uses the same engine as the hugely popular Baldur’s Gate. And with Baldur’s Gate II still pretty far out in the future, those million or so gamers who played through the game and the Sword Coast expansion pack are going to need something similar to get their fix. Another … Continue reading Planescape: Torment is a mixed bag

Carnivores 2 takes a bite out of hunting simulations

Ok, let me get this out in the open. I’m a closet hunting simulation fan. There, I’ve said it. That out of the way, if anyone thinks this makes me soft, you can find my e-mail at the bottom of the page if you want to challenge me to a game of Half-Life. I know these hunting games are mostly aimed at the non-traditional gamer and perhaps I am a bit of a 3D environment freak, but I have in the past enjoyed stalking virtual mule deer in Texas and bringing home a nice computerized 12-point buck from the woods … Continue reading Carnivores 2 takes a bite out of hunting simulations

Gamers will answer Asheron’s Call

The beauty of Asheron’s Call is difficult to describe. Having been a devoted fan of the reigning champion of online-only games, Origin System’s Ultima Online, for years, I was used to a somewhat lower standard. Play Asheron’s Call just once or twice and you will never want to go back to Ultima. Asheron’s Call was not the first online-only game to use a first-person interface, which until recently was nearly impossible due to bandwidth constraints as well as the difficulty of programming a fully interactive 3D environment. That honor goes to Sony’s EverQuest, which we reviewed just before it went … Continue reading Gamers will answer Asheron’s Call

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